As the HR industry moves into 2012, new trends are emerging. These trends focus more on the people and impact organizations profitability. Business managers must move with times and adopt trends that will smoothen up the operating environment. It is important for the organization and its managers to understand the trends to adapt to the global changes and thrive. This is especially important in the field of human resource management as people are the most important asset for an organization and proper handling is necessary to minimize performance loss. Here are some of the important industry moves that will shape the future in the coming years.• Technology. We live in a globalized and a connected world. People are using mobile phones, tablets that allow them to be continuously in touch and communicate across the traditional boundaries. HR industry has been slow in adapting to the latest technological developments. But now it has become important for them to leverage these technological advancements. The technological moves like the use of virtual employees and non-traditional offices to help the company run more effectively. Leveraging and moving with technological trends require you to identify the platform your organization is most comfortable with. Ask what you want. Is it going to be an enterprise platform or a simple mail and web based system? The whole idea of having such a platform is to connect people with information.• Global Market. The recent recession wasn’t just limited to few countries. The economies are interconnected and inter-dependent. A slight tremor can lead to complete disorder. The strategies can no more be isolated and big economies sit together and formulate a systemic plan and discuss mutual issues. It is here that HR industry must move with times and allow their companies to compete with other global firms. The trend of industry outsourcing has impacted the developing world in a big way and HR moves must not ignore the fact that workers can now be contracted for projects etc.• Flexible Offices. The future is about being flexible. Among other things, the word ‘flexible’ will also apply to working conditions. The technology advancements has allowed the HR industry to allow and move towards implementing flexible offices. The employee doesn’t have to move out and suffer in the unbearable traffic conditions any more. “Relax and work from home” is the new age mantra. Among several other things, it allows the worker to maintain his/her work-life balance and keeps them motivated. Such a strategy must complement an organizations business strategy.
The rapid spread of Information Technology (IT) has generated a need for highly trained workers to design and develop new hardware and software systems. Information Technology Jobs in the job market is expected to grow much faster than the average for all occupations as organizations continue to adopt and integrate increasingly sophisticated technologies. The phenomenal growth, which the Information Technology industry is witnessing, has lead to it being recognized as one of the highly paid industry.Career Opportunities Following are the career areas in the industry of Information Technology:Software Offers vast range of employment opportunities in fields starting from computer operations, programming, system engineering and operation management, system analysis to system designing.Hardware The key areas, which can be taken up as career, include hardware designing, assembling, research and development, manufacturing and maintenance of computer components.Telecom The various fields, which can be pursued as career in:Information Technology Jobs, include voice processing units, telephone technology, wireless technology, cellular technology and satellite communication systems.Sales and Marketing Sales and marketing in IT industry are a specialist tasks and require a thorough study of products and their competitions in the growing market. A Marketing job covers selling of both hardware and software products.E-Commerce and Web Development The job will include consumer/buyer information and services, developing and managing Web-portals; creation of Internet market, consulting, customer management etc.Enterprise:Resource Planning ERP is developing and planning the resources of entire network of an enterprise. Various fields like purchase, production, marketing, sales, distribution, service, inventory, finance, accounts, and human resource are integrated on single software through ERP, to facilitate better coordination.Computer Operator A computer operator’s job is to run both the computer software and its peripheral equipment. The job may vary depending upon size of the organizations and its exposure to computers.Data Entry Data entry is transferring data and information into the computer and is the most basic purpose for which computers are used. Data entry operators are needed in almost every IT based organization.Eligibility Individuals with an advanced degree in computer science or computer engineering or with an MBA with a concentration in information systems should enjoy highly favorable Information Technology Jobs. College graduates with a bachelor’s degree in computer science, information science, computer engineering or MIS also should enjoy favorable prospects for employment, particularly if they have supplemented their formal education with practical experience.
The video game industry has become a stronghold, not even a crippling economy can bring down. At $64 billion in sales a year you have to go else where to find an effect of the economy today. Video games have evolved from a fad to a beast that has made war with other hobbies and entertainment to become a necessity in everyday life. Politics and other technologies have made war, but none has slain this dragon. Since the shaky unpredictable beginning of the first commercial home system to this mammoth transforming technology; many products have come and gone over the span of 40 years. But what is the fascination?Spawning from the missile defense systems of the 1940’s the first interactive video game was produced in 1952 called OXO. Using a light pen it was similar to Tic-Tac-Toe. University mainframes were being used in the beginning and most games were invented by individuals as a hobby which meant that production was minimal and the games were forgotten. Almost simultaneously the arcade system and home console were released and they introduced the use of joysticks. In 1971 the Galaxy Game was installed at a student union at Stanford University and expanded to eight arcade games in 1972. Then eventually color arcade systems were introduced in 1979 and these games became commercialized. 1972 The Magnavox Odyssey home system was released in the US, which used cartridges (later becomes programmable) that used jumpers which enabled/disabled various switches inside the unit, altering the circuit logic so multiple games could be played on the same system. 1976 games were programmed on chips and inserted in plastic cartridges. Now instead of having games programmed in systems there could be a library of games.Thriving for the most innovated technology and having the most popular games all while still making a profit was an act that would prove to be hard to juggle. In 1977 Atari 2600 (which started what is known as the second generation consoles) was released by Atari and during the holiday season the company released nine games which helped fuel the systems popularity. By 1980 Mattel released Intellivision with it’s superior graphics this started the cutthroat business of video games. 1982 ColecoVision was brought into this boiling pot of competition of this new trend. While store shelves where filled with these choices the industry had it’s second crash in 1983 because of the lack of consumer knowledge and too many choices. Many consoles would come and go.In Japan a comeback was on the rise by video game companies. 1985 Nintendo Entertainment System(NES) was released bundled with Super Mario Brothers. With a redesigned controller that used a D-Pad and a couple of buttons NES was the foundation for future consoles. NES had a ten year reign but games demanding more processing power for graphics, game play, and saving space the fight for supremacy raged on. During the reign of NES many factors and inventions gave hope and nervousness to gamers and developers. While the internet gave way to multiplayer online games the home consoles companies were researching the latest components for their systems. In the early 1990’s Sega Genesis was released and slowly took hold of markets, but eventually made an impact. The rise of categorizing games as genres, because of bigger libraries of games and 3D graphics, made courts step in and contend the content being distributed by these companies. Their complaint “games were too violent and looked too real”. Little did the courts know their last comment is what were making gamers hungrier for every release. New laws by putting an age limit on who could buy violent games defused that fight, but that wasn’t the last war the video game industry would face. 1991 Nintendo released the Super NES and Sega’s argument against it, even though they both were 16-bit systems, was that Super NES was too slow. So, the formula for consoles became great graphics, processing, and game play.Being portable was another question raised by the industry which gave birth to handheld systems. In 1980 handheld LCD’s came out, but not until 1989 when Nintendo launched Game Boy then portable handhelds took hold. While Sega and Nintendo were in a struggle of power PlayStation made it’s debut in the console market in 1995. PlayStation launched with the use of cd’s instead of cartridges which became another milestone and basic for the industry, but PlayStation still didn’t have support in some markets and game companies until they realised cd’s held more data and were cheaper to make. This would lead to counter act with their own cd consoles. Nintendo 64 was a success, but still using cartridges the cost pushed game companies away, and Nintendo started losing game titles. Nintendo came up with GameCube a cd based system, but lack of adult oriented games and small library it wasn’t as popular as PlayStation. Sega released Dreamcast in 1998 with a built-in modem for online play which pioneered online gaming with consoles, but failed.PlayStation released PS2 in 1998 though with the feeling of not having a significant competitor a comment was made that would change and propel the evolution of the video game technology. “Video game systems are the next computers” helped merge the computer and video game consoles yet keep them separate. Feeling threatened Microsoft’s CEO Bill Gates, who is one of the richest men in the world, would branch out from his Windows software to produce Xbox in late 2001. His goal was to be the best gaming system and wouldn’t stop at any means. He had the finances to research and develop. Bill used his PC technology such as Intel Processors and hard drives, and put it to use in the Xbox even though it was a loss for Microsoft, but that would secure his Windows brand. With Xbox’s graphics, hit game titles, and online gaming through the console having so much money invested in them the other companies didn’t have the funds threatening computers anymore. Feeling dominated in the home systems Nintendo and PlayStation focused on there handhelds. Each had their own unique technology to keep them floating and evenly matched. Nintendo DS prospered with there touch screen while PSP sold on multi use. PSP had such high graphics that you could watch movies and play games. Even though handhelds didn’t rise above consoles there are still markets where they thrive because of there portability. Microsoft released Xbox 360 in November 2005 while PS3 hit the selves soon after. Both setting the technology standard for systems, both featured high-definition graphics, large hard drive-based secondary storage, integrated networking, and a companion on-line gameplay and sales platform. PS3 debuted higher in cost because of Blu-ray and Wi-Fi technology.Nintendo came back with force by introducing the Wii late 2006 because of the motion controller’s even though critics thought it would fail. It also was lower in specifications, but another innovative invention kept Nintendo in the game. The auto and cell phone industry was invaded by the video games expansion. Cars went from having systems custom built in to standard out of factory. Cell phone went from having pre loaded games to being able to download from online which took a chunk of support from the handheld business. Even with these new toys the public was left in shock because of Nintendo Wii’s player interaction, but Xbox and PS 3’s online multiplayer action still had a great hold. While PlayStation tried to reinvent the wheel with their own motion controller PlayStation Move in 2010. Microsoft went with a knock out blow by releasing Kinect for Xbox 360. Kinect is a motion sensor technology that uses no controllers. These motion systems have spread the interest from teenagers and young adults to the elderly who can’t physically participate in sports, The genres now include sport fitness for those that can’t afford gym membership, senior centers and community centers. It looks too early to tell how effective Microsoft and PlayStation can be against Nintendo seeing we are only in the 3rd round in a 12 round 3 way fight. January 2011 will show who reigns supreme when the sales from the holidays are calculated.It seems as this industry evolves that science-fiction novels our grandparents read are coming to life. Just like how human cloning and space travel was imagined but wasn’t realized until decades later, I wonder if and when warp zones or molecular separation are introduced who will discover it. Is a worm hole going to transport gamers in the future when they are challenged to a virtual reality fight? One thing is certain and that is people understand the products out there and the games that they support. It wont be a consumer issue causing the next video game industry scare. The technology that is continually changing has peeked the interest of millions.